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Posts by Christopher Grant

Christopher Grant

Philadelphia, PA - http://www.joystiq.com

Motivated by either an unhealthy Messianic complex or a dearth of career opportunities (he never could decide which), Chris put his college education to good use as a carpenter before becoming managing editor of this here gaming blog. If he isn't busy playing or writing about games, he's doing other, no doubt less important, things ... though he probably shouldn't be.

Fallout 3 falls into retail October 28


"Prepare for the future" indeed! And by "future" we specifically mean October 28th (or October 31st for our European pals) because that's when Bethesda's "Best of E3"-award winning Fallout 3 – including the Collector's and Survival editions – falls into retailer's laps.

Vlatko Andonov, Bethesda Softworks prez, teases, "To meet the huge demand for this title by our fans worldwide, we are planning one of the biggest launches of any game released this year." We're not sure what Bethesda's got in store, but when discussing a game set in a post-apocalyptic nuclear wasteland, we're excited to see how big of a splash it can make. Bunkers, everyone!

Gallery: Fallout 3

First PSP-3000 pics (yeah, it's got a PS button)


click to enlarge 3000%

There's not much to see here but we wanted to share with you anyways. Behold, the PSP-3000! Yeah, it looks just like the PSP-2000 (aka the PSP Slim) but, lo! What's this? A PS button and internal microphone? Take that Home button and super cumbersome external microphone attachment! Check out more pics in the gallery right there.

Gallery: PSP-3000

SCEA: 160GB PlayStation 3, Uncharted, Pain, DualShock 3 for $500


Never one to be outdone by its European counterpart, Sony Computer Entertainment America just announced its very own 160GB PlayStation 3 bundle. Offering more than just €70 worth of downloadable game content, SCEA's bundle includes the recently unveiled 160GB PlayStation 3, Naughty Dog's excellent Uncharted: Drake's Fortune, a PSN voucher for PAIN (expires March 30, 2009), and a DualShock 3 controller, for the price of $499.99.

Picking our way through the system's specs, it looks like the 160GB PS3 offers only 2 USB ports and no flash card readers, leading us to believe its functionally identical to the 40GB (now 80GB) low-end model. To put it another way: it appears the 160GB model will not have backwards compatibility for PS2 games. As for availability, the press release vaguely states "November." We'll try to get something definitive on the backwards compatibility situation.

GC 2008: New firmware to rip PS2 SingStar tracks to PS3


Tearing a page straight out of the Rock Band 2 playbook, Sony announced a new service – to be made available through a firmware update – that will allow folks to essentially rip the tracks from PS2 versions of SingStar onto the PS3. IGN gives us a play-by-play of the service: "Just throw in the PS2 disc and you can grab the tracks!" Epic! We're curious about the details: What's to prevent you from borrowing or renting games? Will this work on all PS2 versions of SingStar? Will this work on all PS3s (even those without PS2 backwards compatibility)? Is this enough to compete with Lips' play-your-own-music functionality? More as we know it.

Microsoft mandates that iPhone Xbox Live apps stay free


While Microsoft hasn't yet announced an Xbox Live iPhone app of its very own, it has taken a well-intentioned step towards validating the handful of apps currently available on the service: it's required that the developers make their apps free. Now, before you go off about mean ol' Microsoft keeping the independent developer down, consider the reasoning here: these developers are given access to the Live functionality through the Xbox Community Developer Program and, as such, are beholden to Microsoft's rules.

In this case, Microsoft evidently has no problem with the applications themselves, just with developers charging cash money for them, so it's really looking out for you here. If you've held off on trying one out, we've included links to the three we could find (one isn't free yet, but we expect it will be shortly). Take 'em for a spin around the 'net and report your findings back here.

Source – 1337pwn XBOX Live Friends List AppStore Application is now FREE
iTunes – 1337pwn (now free)
iTunes – iLive (still $1.99)
iTunes – Xbox LIVE Friends (formerly iXboxLive; now free)

Variety: Tony Scott attached to canceled Midway game


It's the hottest thing for Hollywood fat cats to do: In-between making things explode and vacationing, they'll attach their name to a video game so, as long as the young people of the universe are spending more and more time away from the movieplex, at least they're spending time with your (brand) name. Peter Jackson; Steven Spielberg; John Woo; Jerry Bruckheimer; Vin Diesel – you get the idea.

Variety is reporting that Tony "Top Gun" Scott was similarly attached to Midway's recently canceled – albeit never announced – Austin project, Career Criminal. Of course, Midway won't confirm the information since, well, it never announced that the game existed in the first place, remember? The silver lining: Scott's free to work on our long-dreamed-of video game adaptation of The Last Boy Scout. Think about it: Bruce Willis' likeness and voice, that's the stuff hits are made of.

Sony sees LittleBigPlanet's Sackboy as potential mascot material


Long gone are the days when Mario, Sonic, and Crash battled each other in hastily constructed plywood arenas in the dimly lit back corners of edge-of-town warehouses. Now, we've got Sonic and Mario sharing box covers while Crash ... well, at least he's still around.

But don't think the marketing mavens at Sony haven't taken notice of LittleBigPlanet's lovable Sackboy who, as luck would have it, is exclusive to the PS3. "We want LittleBigPlanet to lead the charge into a new genre of gaming and turn Sackboy into the next emblematic character for the PS3," says SCEA's LBP marketing maven Mark Valledor. There are plans that include tiny billboards, exclusive pre-order Sackboys and girls (Kratos and Nariko), plushies and, one can only hope, pajamas with feet.

[Eurogamer via PS3 Fanboy]

Control Time ... err, Tim with Braid papercraft


We were a bit caught up in Braid hysteria earlier this week, so we thought we'd table this post until the scalding heat of our passion cooled down a little bit ...

And here we are! Braid artist David Hellman tipped us off to a pair of adorable Braid-themed papercraft projects depicting the game's time-manipulating hero Tim and his ubiquitous foe ... uh, Creature thing. Print out one of Tim, thirty of the Creature, figure out how to control the immutable march of time, then reenact all your favorite scenes.

[Thanks, David]

Source – Braid papercraft, Tim
Source – Braid papercraft, Creature

LucasArts kept in the Dark Side on Wii MotionPlus


We already heard that third-party devs were nonplussed by Nintendo's surprise MotionPlus reveal at E3, but we really wanted to hear about one developer in particular: LucasArts. Game Informer follows up its earlier online posting with a writeup in this month's issue (the Arkham Asylum one) specifically referencing the Star Wars dev: "LucasArts in particular wasn't happy at being kept in the dark."

Something tells us that's an understatement. The developer's Clone Wars: Lightsaber Duels game was not only built specifically for the Wii and shown off in Nintendo's E3 presentation, it was built in response to the intense clamoring from fans hungry for a 1:1 lightsaber game. With the game set to hit retailers this November, and the Wii MotionPlus arriving the following Spring, if you're holding out for 1:1 Jedi-ing, your only hope now is a sequel.

[Via NWF]

Canadian cannonball champ's Mario outfit makes a splash

You wanna know how we know that cannonball jumping (cannonballing?) is going to be an Olympic sport soon? Not because 29-year-old Doug Bermann said, "This is going to the Olympics, baby," after splashing his way to victory at the Trident Splash National Cannonball Championship in Canada. No, because he did so in a Mario outfit (seen right).

Here's what we know: Olympic aquatic gold medalists play Mario games; cannonball champ Doug Bergmann dresses up like Mario sometimes; ... actually, that's it. But really, what more do you need to know? London. 2012. Cannonballs.

[Thanks, Kspraydad]

Further details on Radical and High Moon 'realignment' post-Activision Blizzard


Further details on the fate of two of Sierra's four internal studios: Radical Entertainment and High Moon Studios. While new parent-company Activision Blizzard pledged to "realign staffing" at Radical and High Moon, it's been unclear what form this realignment would take.

Leah Rubin, Radical's vice-president of human resources, told Canada.com, "Activision Blizzard is committed to making the best games possible and has elected at this time to reduce the number of titles that Radical is developing from four games to two. Therefore, we will be proportionately reducing the size of our studio." The status at High Moon is less official, with "multiple independent" sources confirming to Gamasutra that "a notable portion – as many as 60 – but not a majority of the developer's more than 150 staff" has been laid off.

So, the sorta good news: Radical and High Moon will stay inside the Blizzavision family, as will Radical's two games remaining in active development and whatever High Moon has in production. By our best guesses, Radical's two games are Prototype and Crash: Mind over Mutant though we're not certain about the other two, now canceled, titles in development: One was rumored to be a multiplayer installment in the Jason Bourne franchise titled Treadstone and the other a sequel to the developer's 2006 Scarface title (the license recently reverted back to Universal). As for High Moon, with the loss of the Bourne license, it's possible that whatever title it's currently developing will be the fifth, unannounced title retained by Activision Blizzard.

Source – Radical layoffs at Radical Entertainment
Source – High Moon Lays Off Staff, Post-Vivendi Merger

EyeToy: Hero to allow 1:1 swordplay this holiday


SCE London was on hand at the Edinburgh Interactive Festival to show off two new EyeToy games that take advantage of a newfound ability to track specific colors and – as excited as we are about EyeToy: Pom-Pom Party (we don't know what it is) – it's EyeToy: Hero that we're really here to talk about. You see, the first-person game not only comes with a "real toy sword," it promises 1:1 swordplay with that sword by tracking its fluorescent-green foam.

You can use the sword to block enemy attacks, light your way in dark areas, and of course to attack. You'll even have to hide your sword behind your back in those dark areas if you want to avoid detection. Clever! The technology may sound like magic, but it's not without its limitations. Compared to Nintendo's new Wii MotionPlus upgrade, the 1:1 EyeToy tech is limited to two dimensions, has difficulty picking up subtle movements, and probably won't work in the dim light of your parent's basement. You can hit up some more pics and a full rundown of the presentation by clicking on that Source link.

[Via Engadget]

Frotz brings text adventures to the iPhone App Store


Ever since the iPhone App Store launch last month, we've been on the hunt for apps we can load on our fancy phones and not forget about immediately. Occasionally something pops up but, sure enough, we manage to forget about it in a matter of days. But here ... this is different. Frotz we'll keep around for a long time.

Some of you may be familiar with Frotz; it's a Z-machine, used to read and, therefore, play interactive fiction. Yes, that's "text adventures" for you old timers. Now that the app has made it to the iPhone, we can explore Zork's Great Underground Empire from anywhere. The app is free, comes with a bunch of public-domain IF titles, and you can "specify other download repositories" if you're more interested in nabbing some of those Infocom classics. Might we recommend Steve Meretzky's classic Leather Goddesses of Phobos?

[Thanks, Hank]

Some NCsoft Austin layoffs confirmed


[Update: NCsoft has confirmed 21 layoffs, saying the cuts are coming from "positions on the Dungeon Runners team after deciding not to port the client to other platforms at this time" and "products which we have not previously announced and were in prototype phases." The number is much smaller than previously rumored numbers, lending context to earlier responses that the rumors were "pretty outrageous."]

Just a few short days after rumors that NCsoft would be cutting jobs at its Austin, TX location first bubbled to the surface – rumors that NCsoft told Edge were "just crazy" and "pretty outrageous" – comes word of several high-profile layoffs. Massively reports that April 'CuppaJo' Burba – an associate producer on Dungeon Runners and a popular community member – and Scott Jennings (aka Lum The Mad) – a project lead on an as-yet-unannounced MMO being developed in Austin – have both been laid off. Jennings also writes on his blog that his entire "team was let go as part of 'refocusing'" though he doesn't specify if the MMO they were all working on has been canceled or not.

There's no word yet on the fate of Tabula Rasa – rumored to be moved from Austin to Seattle, and placed under ArenaNet's watchful gaze – or of the sorta-recently acquired City of Heroes/Villains, but you know the drill: we'll let you know when we know.

Star Trek Online FAQ hints at cross-platform play


It's the first question everyone has when confronted with an MMO targeted for both PCs and consoles: "Will console and PC players be on the same servers?" Lucky for us, the MMO nerds at Cryptic expected your (frankly) predictable inquiry and met it with the following response, helpfully contained on Star Trek Online's official FAQ page: "We would like that to be the case. There is nothing technologically keeping us from making it so." The more astute amongst you will undoubtedly taken note note that the above response is not technically the same as "yes" but it perhaps gets us one step closer to having an MMO besides Final Fantasy XI that actually plays across platforms.

Until then, we'll toss Star Trek Online into the same pile as other MMOs that are considering cross-platform play but have yet to actually deliver it: The Agency, DC Universe Online, Age of Conan, and Cryptic's own Champions Online. Wanna make it off that list, Cryptic? Make it so.

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