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Japanese hardware sales, April 28 - May 4: Mothers in gaming edition


As today is a nationally recognized day of matronly appreciation, I thought it appropriate to recognize some of the prevalent mama's in video gaming in this edition of the JHS. No, not the real-life mothers of game industry icons, though we certainly appreciate the progenial contributions that Mrs. Molyneux and Miyamoto-san have made to the planet -- we're talking about the digital mommies of our favorite video game characters.

So here's to you, Jenova. You may not have carried Sephiroth in your extraterrestrial womb (birthing that Masamune-wielding badass would have been truly uncomfortable), but here at Joystiq HQ, we count test-tube babies as actual human beings. Also, kudos to the minigun-toting Barret Wallace. Despite being of the male persuasion, Barret did have a daughter, and was, in fact, a baaaaaad mother (shut yo' mouth)! I'm only talking about Barret! (We can dig it.)

Then, of course, is the quintessential "Mom" from the Pokémon series. Provider of running shoes, setter of date and time, and in certain installments, banker -- Pokémom is certainly the most useful parent ever featured in any gaming franchise. However, there's something to be said of the biomechanical oversight provided by Metroid's Mother Brain. Many mothers have trouble managing one household -- this encapsulated vixen keeps tabs on an entire planet.

As you find yourself awash in the emerald glow of the following upward-pointers, why not take a moment to share your appreciation for your favorite digital maternal unit -- and then, of course, your own female progenitor. You know she worries.

- PSP: 100,870 8,459 (9.15%)
- Wii: 71,158 22,722 (46.57%)
- DS Lite: 52,542 10,107 (23.82%)
- PS3: 10,177 1,070 (11.75%)
- PS2: 8,802 1,694 (23.83%)
- Xbox 360: 1,725 442 (34.45%)

[Source: Media Create]

See: The matronly archives

Apple Wiimote-esque patent revealed


Cal us crazy, but we think we've seen this before. An Apple patent filed in November 2006 has just been published, describing a 3D cursor system that's surprisingly similar to Nintendo's Wii remote. The patent is likely related to the company's Apple TV set-top device and, unsurprisingly, references applications to video games in its description.

The patent describes using absolute and relative positioning of a pointer device in relation to two points positioned near a television screen (sound familiar?). According to the patent, this will allow the device to detect the movement of the remote in three dimensions. Apple has a tendency to patent anything and everything that goes through their offices, so odds are this device won't be Steve Jobs' "One More Thing" at the Worldwide Developers Conference in June. Still, we wonder how Nintendo feels about Apple's cute little idea.

[Via Engadget]

Gamecock's Wilson announces candidacy for ESA president

With a number of names skipping out on this summer's E3, not to mention heavyweights Activision and Vivendi Games disavowing themselves of the ESA altogether, Gamecock sent word that its Grand Poobah Mike Wilson plans to step in to "right the ship" by announcing his candidacy for president of the Entertainment Software Association. The news, which was sent our way by Gamecock this weekend, included notice that the former GodGames co-founder plans to run on a platform of "bringing the fun back to the gaming industry."

While details remain light, the exec expects to announce more of his plans in the weeks leading up E3 (an event we all donned black to help Gamecock bury last year). The re-imagined conference will take place the week of July 15, during which both Wilson and Gamecock proper will run a campaign headquarters at L.A.'s Hotel Figueroa.

According to Gamecock, the location will be open to anyone and everyone in the public to drop in and play games -- no invitation necessary. We're on the fence as to if we're supposed to take this announcement seriously, or if this is just another grab for attention by the indie publisher, though either way Gamecock's track record promises that the end result will be strange.

[Via press release]

EA takes out $1 billion loan for Take-Two acquisition


Electronic Arts has received commitments for a $1 billion loan from various financial institutions toward its acquisition of Take-Two. The company has up until January 9, 2009 to tap the funds in its $2 billion hostile takeover and there's been no update on the deal since Take-Two's last rejection.

GamePolitics spoke with Wedbush Morgan analyst Michael Pachter who says that after the Pandemic/BioWare acquisition that EA is a little strapped for cash. He believes the timing of this loan isn't "particularly unusual" and it could be possible that EA might make a higher bid for Take-Two.

BioWare drops 10-day validation from Mass Effect PC


After stirring up a hornets' nest of gamer contempt last week by announcing that the forthcoming PC flavor of Mass Effect would require re-validation every 10 days, BioWare community manager Jay Watamaniuk has come forward as the voice of reason on the game's official forums, stating that the developer has now removed the "feature" from the game.

Instead of employing the previously revealed DRM madness, Watamaniuk explained that Mass Effect will include just a one time online authentication, allowing players to play the game once validated without the disc in the drive at all. That said, if any new content is downloaded, the game will again have to bite the disc to make sure it's real. The caveat to all of this, however, is that each Mass Effect purchase will only be able to be installed a maximum of three times, news that has again incited us to pick up our torches and pitchforks and join the mob outside.

EA purchases Napster creator's social networking site


Shawn Fanning has been doing more than simply riding high on the Napster phenomenon and appearing in Volkswagon commercials. In 2006, he created a new social networking site called Rupture, which shares game achievements from Halo 3, WoW, Madden 08 and other games with your friends. Now, EA is purchasing Rupture in a $30 million deal, making Fanning a happy, happy man (again).

Electronic Arts will be most likely utilizing the technology behind Rupture -- which never left its closed beta phase -- to improve its own online multiplayer experiences. As for Fanning, this is his first truly successful venture, following the bankruptcy of Napster, and the modest sub-5mil acquisition of SnoCap, the young entrepreneur's second company.

[Via Massively]

XSEED inks Marvelous deal, Valhalla Knights II confirmed


Sometimes one set of hands just isn't enough to bring games stateside. At least, that's the thinking over at niche game publisher XSEED, which just signed a co-publishing deal with Harvest Moon virtuoso Marvelous Entertainment. The pair note that the agreement will help let Marvelous set up shop here in the US, while XSEED will help localize "key" titles from the Japanese studio.

While the news makes us think that we'll soon be up to our eyeballs in farming sims, XSEED has only thus far confirmed that it will help localize Valhalla Knights II, though the companies note that additional game announcements will follow shortly. The sequel to last year's PSP action RPG Valhalla Knights is expected to ship this fall, with XSEED marketing guru Ken Berry stating belief that the game "will help to set the quality standard high for all future games coming out of this deal." That's certainly a lofty expectation for a sequel to a game that was largely panned by critics last year.

Counting Rupees: GTA IV vs. Iron Man

Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming:

According to several "analysts" last week, the successful launch of Grand Theft Auto IV threatened to sink the box office returns for Iron Man. The thinking went that since the game and the movie both target primarily the same demographic (males 18-29), that demographic would stay home and play the game instead of going to see the movie. While it's impossible to declare with complete certainty, as Variety did, that GTA IV had absolutely no effect on Iron Man's opening (with $104.2M in domestic receipts, $201M worldwide, and a release date for a sequel already announced), whatever effect it may have had was clearly not enough to significantly impact the movie. But clearly, many had predicted that the game could adversely affect box office receipts. It makes me wonder -- have we ever seen this sort of effect before?

Continue reading Counting Rupees: GTA IV vs. Iron Man

Kids finding it harder to buy M-rated games

It's a sad day for those of us who think that a future world entirely populated by desensitized adults trained from birth to be killing machines would be totally sweet. A Federal Trade Commission "undercover shopper" study has found that retailers turned down kids trying to buy M-rated games 80 percent of the time, up 58 percent from the year prior and up from a surprising 16 percent in 2000.

Though the findings are impressive, we don't think retailers should spend too much energy patting themselves on the back. If we saw a 43-year-old FTC agent in a backwards cap and Stone Cold 3:16 T-shirt insisting his name was "Dakota," we probably wouldn't sell M-rated games to him either.

Atari gets delisted by Nasdaq


As of today Atari has been delisted by the Nasdaq stock exchange, but the company states it will appeal. The company was first threatened with delisting last July after it failed to submitits year-end financials, then again in December because its market value was too low, and one final time in March for not fixing its issues from the previous year. The publisher will have its stock quoted on Pink Sheets and OTC Bulletin Board until the decision is reversed.

The delisting of Atari won't stop the $11 million buyout by Infogrames or the master plan of CEO David Gardner, Directeur Général Délégué Phil Harrsion and rest of the new Atari/Infogrames crew. Bargain hunters looking for a good deal might want to see if Gardner would be willing to trade some Atari stock for a casserole or some landscaping work.

Bizarre Creations finished with PGR4, hands DLC duties to Microsoft


Downloadable content is a prized nugget we all not-so-secretly hope awaits us after taking any game home, but like the midday sun on a carton of fresh milk, it also has us spoiled. However, with Bizarre Creations now parking its ride in Activision's garage, the developer stated that it's closing the books on last year's Project Gotham Racing 4, adding that it will not be releasing any more new content for the stylish Xbox 360 racer.

According to a recent post on Bizarre Creation's official forums by a dev calling himself "Ben," the studio has washed its hands of the game. "Bizarre Creations won't be adding anything more to PGR4 in the future," he wrote. "We've completed the hand-over to Microsoft, so any further add-ons will come from them and not us I'm afraid." The news probably wouldn't sting so much had the last update not been so incredibly cool, leaving us now waiting to see what else the British studio has up its racing sleeves.

GameFly opens distribution center in Austin, Texas


GameFly has opened a new distribution center in Austin, Texas, and will begin sending out its first shipments tomorrow. Over the coming months, the new location will ramp up support for Texas and surrounding states slowly (just like other centers) while GameFly works out the kinks.

We first got word of the Austin site last summer, and a couple of months later we also got tipped off to the Tampa distribution center, which has since opened. With any luck, the opening of this fourth distribution center will cut down on the wait times for customers around the country.

Activision enjoyed $2.9 billion in sales last fiscal year


Activision had itself a very good fiscal year '08 with record revenues and its 16th year of consecutive growth. GameDaily reports the publisher's revenues hit $2.9 billion, with net income growing from $85.8 million in FY07 to $344.9 million this past year. Amazingly, the fourth quarter of FY08, which was between January and March of this year, saw no new titles released according to the publisher and still raked in $602.5 million in sales and $44.2 million in profits.

Activision has many titles to thank for its banner year, including the billion dollar franchises, Guitar Hero and Call of Duty. The publisher grew its market share from 7.2% to 17.3% and says it expects new revenues this year of $2.75 billion; that figure does not include the merger with Vivendi Games, which will create the behemoth Activision Blizzard. Activision CEO, Bobby Kotick, says the merger is still on track and the company plans to make bagiggles of cash for its stockholders in the coming year.

Continue reading Activision enjoyed $2.9 billion in sales last fiscal year

Rumor: Daxter and Wipeout Pulse porting to PS2


French site Jeuxvideo.fr states that PSP games Daxter and Wipeout Pulse are being ported to the PS2. The story seems probable considering how many PSP to PS2 ports there have been, but at this time it's an unconfirmed rumor.

Given the history of high-profile PSP games like R&C: Size Matters and the GTAs being ported to the the PS2, we have to wonder if GoW: Chains of Olympus and Secret Agent Clank will make the leap at some point; the Chains of Olympus port rumor is already old news.

[Via PSP Fanboy]

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