As today is a nationally recognized day of matronly appreciation, I thought it appropriate to recognize some of the prevalent mama's in video gaming in this edition of the JHS. No, not the real-life mothers of game industry icons, though we certainly appreciate the progenial contributions that Mrs. Molyneux and Miyamoto-san have made to the planet -- we're talking about the digital mommies of our favorite video game characters.
So here's to you, Jenova. You may not have carried Sephiroth in your extraterrestrial womb (birthing that Masamune-wielding badass would have been truly uncomfortable), but here at Joystiq HQ, we count test-tube babies as actual human beings. Also, kudos to the minigun-toting Barret Wallace. Despite being of the male persuasion, Barret did have a daughter, and was, in fact, a baaaaaad mother (shut yo' mouth)! I'm only talking about Barret! (We can dig it.)
Then, of course, is the quintessential "Mom" from the Pokémon series. Provider of running shoes, setter of date and time, and in certain installments, banker -- Pokémom is certainly the most useful parent ever featured in any gaming franchise. However, there's something to be said of the biomechanical oversight provided by Metroid's Mother Brain. Many mothers have trouble managing one household -- this encapsulated vixen keeps tabs on an entire planet.
As you find yourself awash in the emerald glow of the following upward-pointers, why not take a moment to share your appreciation for your favorite digital maternal unit -- and then, of course, your own female progenitor. You know she worries.
Much to the disappointment of many a Stephen King fan, the "It" meant to be skated is not, in fact, the psychotic clown that gobbles up kids and makes your tea turn into blood. Skate It's executive producer, Scott Blackwood, tells IGN (you know, those guys who unofficially revealed Skate's Wii and DS incarnations last month) that the "It" is largely up to you. "Rails, pools, ledges, banks, mega-ramps, gnarly downhill streets ... you make the call."
Blackwood explains that the team behind the well-received original game "are working co-operatively with partner studios to make Skate It," with DS development duties handled by UK developer Exient. Why bother bringing Skate to the Wii? Blackwood is glad you asked: "It's all about bringing that authentic Skate feeling to the Wii remote and stylus, or and for the full on immersive types, the Wii Balance Board." And here we thought a port of Sega's Top Skater would be the first one to let us do an alley-oop in the living room.
Sure, there was Europe's PlayStation Day event, but our favorite Sony news of the week was PS3 Fanboy's hands-on time with the most exciting, most adorable, most user-generated, most sackboy-prevalent game coming to the PS3. Now that's a lot of mosts. Check out all of our hands-on impressions and reviews from the Joystiq Network this week:
This week on Ask Joystiq, we help you protect those scratch-loving screens on the Nintendo DS. If you have any burning questions, unsolved gaming mysteries, or just a desire for musings from our knowledgeable cadre of writers, drop us a line at ask AAT joystiq DAWT com (and yes, we write it that way for a reason).
Q: Do you guys have a preference for which DS Lite screen protectors to use? I've heard from people that the Hori branded ones make the screen less responsive which is something I don't want for my Elite Beat Agent sessions. So I'm basically looking for DS screen protectors that manages to retain much of the sensitivity of the touch screens, any suggestions? -- Matthew C
This week, along with all the other hotness from DS Fanboy, we have a very excellent contest: three copies of The World Ends With You are up on the block. You should already be playing it -- but if you're not, we might be able to convince you of its greatness with free stuff.
Mega-publisher Activision held its Fiscal Year 2008 earnings call yesterday. While you can listen to it yourself, most of the gaming news came from an 8-minute section in over an hour-long conference call. Here are the highlights from the call:
Although we still don't know definitively who's developing Call of Duty5 (rumors suggest Treyarch), Activision Publishing CEO Mike Griffith said the next game will be changing settings again. In a conference call yesterday (35:00 mark), he said, "We'll bring the intensity of the recent Call of Duty: Modern Warfare title to a new military theater."
Also confirmed were plans to launch "on all four platforms we've participated on in fiscal 2008" -- that's Xbox 360, PlayStation 3, Windows and DS -- as well as PS2 and Wii. We're hoping the "new military setting" isn't related to World War II as the recent Treyarch job listing suggested.
Activision is planning to innovate the Guitar Hero franchise. In a conference call yesterday, Publishing CEO Mike Griffith said, "For the holiday, we will provide a significant leap forward in innovation for Guitar Hero worldwide, on all platforms." That includes PlayStation 3, PS2, Xbox 360, Wii and DS. Griffith also said that more information will be provided "in the coming weeks."
We wonder if this has anything to do with those recent rumors about Guitar Hero IV going multi-instrumental. Guess we'll find out soon.
For the launch of Guitar Hero: On Tour, Nintendo and Activision are planning to sell bundles of the handheld system and game. Said Activision Publishing CEO Mike Griffith in a conference call (34:50 mark), "Nintendo has been impressed with this innovation and part of our launch will include selling the game bundled with Nintendo DS hardware." On Tour has 15 confirmed songs so far and is due out this June.
GameFly has opened a new distribution center in Austin, Texas, and will begin sending out its first shipments tomorrow. Over the coming months, the new location will ramp up support for Texas and surrounding states slowly (just like other centers) while GameFly works out the kinks.
We first got word of the Austin site last summer, and a couple of months later we also got tipped off to the Tampa distribution center, which has since opened. With any luck, the opening of this fourth distribution center will cut down on the wait times for customers around the country.
In a surprise announcement that completely defies typical industry practices, Sierra has revealed that it will soon capture the "intense action-adventure, fantastic creatures and epic locations" in Hollywood's third money-making Mummy movie and then stick it all into a game. Developed by Eurocom for the Wii and PlayStation 2 (and by A2M for the DS), The Mummy: Tomb of the Dragon Emperor will closely follow the events of this August's reanimation of long-dead material, complete with "a fast and fluid combat system and an arsenal of weaponry that can be used to vanquish the many bone-chilling enemies."
There's also mention of "hieroglyphic decoding gameplay elements," but we figure Sierra had you at the whole movie tie-in thing. Look for the evil to be resurrected on July 22nd.
Sure, we all love the above image, but have you ever stopped to wonder where all those Benjamins are going? Apparently, it's into the waiting mouth of former Nintendo chairman Hiroshi Yamauchi who, according to Forbes, has devoured enough bills to be worth $7.8 billion, making him Japan's richest man.
That's not even the best part though. Yamauchi's worth has jumped $3 billion in the past year, irrefutable proof that there's at least one person on planet Earth who loves Nintendo more than Fernando Rocker.
inXile Entertainment, the developer behind 2004's tongue-in-cheek RPG The Bard's Tale, has announced the founding of a new online-focused division called SparkWorkz, with former Microsoft exec David Heeley tapped to call the shots. According to inXile, SparkWorkz will "build an online network and community" for showing off user-generated content.
All of this sounds a bit like inXile is attempting to recapture YouTube's lightning in a bottle, as inXile CEO Brian Fargo notes that the company's goal is to create an "online destination for people to show off their creative talents across a number of different game and non-game media environments." Among other things, players can expect to use the network to create and share content created using the company's upcoming Wii and DS adaptations of Line Rider, giving us another reason to look forward to the cult Flash time waster's launch this summer.
We're already offering you a weekly update on video game releases, but we recently came to the horrifying realization that it's just not enough. What if you needed to buy Shootron: The Shooting Robot but you had spent all your money the week prior on Staboid: The Alien Who Stabs? Horrifying!
So, we decided to pull the lens back a bit and show you a list of, well, not all the new releases, but the ones we think you might be interested to hear about. And since you've already seen what's coming this week we're gonna start with the releases due on or near May 13. Also, since this list is subject to change, we'll try to keep it updated throughout the month.
After the release of Super Smash Bros. Brawland Mario Kart Wii, this week's release of Boom Bloxcompletes a hat-trick of really solid recent Wii releases (or, as we like to call it, the "Sorry You Can't Play GTA IV 3-Pack"). Perhaps even more so than the previous two, Boom Blox seems to be an experience perfectly suited to the console, despite the opportunities for it to go elsewhere.
The other big two are (by far) getting the shorter end of the stick this week, with nothing on the Xbox 360 and just the Call of Duty 4: Game of the Year edition on PS3. Check out the full list after the break.